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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.06 12:27:00 -
[1]
Originally by: Darius III I was there in Jita the day this was originally introduced on C&P. I believe it should be fixed and will vote that way if ever I get a chance and get elected CSM VI
How exactly were you planning on fixing this?
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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.06 14:59:00 -
[2]
Originally by: Legolas Greenleaf Edited by: Legolas Greenleaf on 06/03/2011 12:38:26 Punishing people who don't understand the game mechanics is EXACTLY what this game is all about. Working as (not quite) intended, IMO.
Besides, any potential "fix" would likely break any legitimate use of the skill in the first place.
Maybe you could put in an additional condition when putting up a market order. Basicly have the minimum required isk, that gets tied to the order, be either determined by your margin trading skill like normal or the minimum volume needed to fill one delivery(isk offered * minimum volume). The one that results in higher amount of isk getting tied is then used.
This would guarantee that at least one delivery can be made to any order before it cancels out due to lack of funds. If you want to keep the amount of isk tied to a minimum, you set the minimum volume needed to 1 unit. If you set it to higher, you have to tie at least the amount needed to pay one full delivery. This would guarantee that every active order has a minimum of actual substance backing it.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.03.07 21:28:00 -
[3]
Originally by: GreasyCarl Semah The fix for this is simple and it is just like real life.
If you put up an order and you can't pay for it then your wallet should go negative with a debt if the order is accepted. Then the game should start automatically charging you a crazy interest rate until you pay that debt off and get your wallet back to zero.
I'm sure the cry babies in this thread will think that is a horrible idea. Mainly because they like the idea of "margin trading" but only as far as it lets them rip off other players and this system would punish them for the slightest mistake in cancelling orders. You guys say you want to do financial PVP and this sounds like it would make for good stakes.
It's a horrible idea not just because of the need to retain the utility that the marging trading skill offers, but because it solves a minor issue in the trading system by severely breaking the same system and creating a huge exploit with isk printing out of nothing.
Not to mention, that negative wallet isn't anything like being in RL debt. Having a negative wallet in EVE pretty much prevents you from operating anything in the game, while being in debt just means you have to transfer money to another account as specified by the contract you made.
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